blog-post // Jul 4, 2026
Skateboard tricks fall into 5 families: flatground, grinds, slides, manuals, and transition. Here's what defines each and where to start learning them.

Skateboard tricks split into five families: flatground, grinds, slides, manuals, and transition. Nearly everything you'll ever learn is a variation, combination, or extension of a trick in one of these five buckets. Knowing which bucket a trick belongs to tells you what skill it's actually testing, and that's the fastest way to figure out what to practice next.
This matters more than it sounds like it should. A lot of skaters get stuck not because a trick is impossibly hard, but because they're trying to learn it without the underlying skill from its family. Understanding the five families turns a wall of trick names into a map you can actually navigate, which is exactly what the skill tree on Onbolts is built to show.
Flatground tricks happen, as the name says, on flat pavement, no ramps or ledges required. This is where almost every skater starts and where the ollie lives. The ollie is the base jump: pop the tail, slide your front foot up, level the board out in the air. Onbolts' learning data lists it as beginner difficulty with a typical learning window of 1 to 4 weeks, and it's a direct prerequisite for a huge share of everything else in this family, including pop shove-it, frontside 180, backside 180, and kickflip.
Flip tricks are the flashiest subset of flatground: the board rotates under your feet while you're airborne. Kickflip (intermediate, 1 to 6 months) and heelflip (intermediate, 1 to 4 months) are the two foundational flips, and nearly every advanced flip trick, from varial kickflip to tre flip to hardflip, is a kickflip or heelflip combined with a shove-it style rotation. If you can ollie consistently, flatground is where you'll spend most of your first year.
Grinds happen when your trucks (not the deck) make contact with a ledge, rail, or curb and you slide along it. The entry point is the 50-50 grind, listed as beginner difficulty with a 2 to 6 week learning window, requiring only the ollie as a prerequisite. Once you can lock into a 50-50, the grind family opens up fast: the nosegrind and 5-0 grind both build directly on 50-50, and from there you can branch into crooked grinds, smith grinds, feeble grinds, and further.
Grinds are a different skill than flip tricks. You're not flicking the board, you're managing weight distribution and trucks-on-metal friction while committing your whole body weight to an edge. That's why a skater who's great at flip tricks can still struggle with their first grind, and vice versa. If ledges and rails intimidate you, starting with a low curb and a basic 50-50 is the standard entry point.
Slides are grinds' cousin: instead of the trucks touching the ledge, the deck itself slides along it. Boardslide and noseslide are the two foundational slides, both intermediate difficulty, both requiring an ollie to get up onto the ledge in the first place. A boardslide has you 90 degrees to the ledge with the middle of the board sliding across it; a noseslide is a similar idea but balanced on the nose.
Once you have a boardslide and noseslide, combining them unlocks tricks like the bluntslide, which the Onbolts skill tree lists as requiring both. Slides tend to feel scarier than grinds at first because more of the board's surface, and more of your balance, is riding on the ledge contact. Most riders find their footing faster if they've already got a solid 50-50 grind under their belt, even though it's not a formal prerequisite.
Manuals are the odd one out: no ollie required, no ledge, no ramp. A manual is simply riding on your back two wheels, balanced, for as long as you can hold it. It's beginner difficulty with a 2 to 6 week learning window in Onbolts' data, and the skill it teaches (weight-shifting to hold balance on a rolling board) doesn't show up anywhere else in quite the same way.
The nose manual is the front-wheel version, listed as beginner difficulty but a longer 3 to 8 week window since balancing over your front trucks is less natural. Manuals matter beyond their own family too: skaters use manual-to-trick combos (manual into a kickflip, manual into a shove-it) as a way to link tricks together in a line, so the balance skill pays off even in runs that are mostly flatground and grinds.
Transition tricks happen on curved surfaces: mini ramps, bowls, vert ramps. This family starts even before the ollie, with things like drop in (learning to roll into a ramp) and kickturn (turning on the transition). From kickturn, riders build into rock to fakie, then into grabs like indy grab and tailgrab, and eventually into aerial and inverted tricks.
Transition is the most physically distinct family on this list. It has its own vocabulary (coping, tranny, pump) and its own fear factor, since you're dealing with height and rolling surfaces instead of flat pavement. A lot of street skaters never spend serious time here, and that's fine. It's a parallel track, not a required one.
The families aren't fully separate. The ollie is the single biggest connector: it's a prerequisite for tricks across flatground, grinds, and slides. That's why Onbolts' ollie foundation guide treats it as the one trick worth prioritizing above all others before branching out.
Beyond the ollie, families cross over constantly. A frontside 180 (flatground) combined with a kickflip (flatground) gives you kickflip backside 180. A 50-50 (grind) combined with the same weight-shifting skill from a nosegrind teaches you the crooked grind. Manuals connect to flip tricks in combo lines even though they're not formal prerequisites. Recognizing these overlaps is why the skill tree view is more useful than a flat trick list: it shows you the actual dependency structure instead of an arbitrary alphabetical order.
A recurring pattern with skaters who've been riding for a few months: they get one flatground flip trick landed, kickflip most often, and assume that skill transfers directly into grinds or slides. It doesn't, not fully. The pop and the flick that make a kickflip work don't teach you anything about locking your trucks onto a ledge or committing your weight to a slide. What does transfer is confidence and general board control, but the specific mechanic has to be built fresh in each family.
The opposite mistake also happens: skaters who get comfortable in one family, grinds for example, and avoid flatground flips because the two feel unrelated and intimidating in different ways. Since the ollie sits underneath both, neglecting flatground for too long usually means the ollie itself starts to get rusty, which then makes new grinds harder too, since a strong ollie is what gets you cleanly up onto the ledge in the first place. The families are separate in terms of specific skill, but they share enough of a root that ignoring one for too long usually shows up as weakness in another.
This breakdown isn't just theoretical. Walk into any skatepark or street spot and you can usually see all five families represented in the terrain itself: flat open pavement for flatground, ledges and rails for grinds and slides, curbs and manual pads for manuals, and ramps or bowls for transition. A well-designed session often rotates through terrain rather than sticking to one feature, partly for variety and partly because your legs get tired doing the same motion repeatedly.
If you're planning a session and only have access to flat ground, that's not a limitation, it's still enough terrain for the ollie, flip tricks, and manuals, three of the five families. Grinds and slides need a ledge or rail, and transition needs a ramp or bowl, so those two families are more location-dependent than the other three.
A practical way to use the five families: pick one flatground trick, one grind or slide, and keep working the ollie until it's automatic. Don't try to conquer all five families at once. Most skaters who plateau early are spreading their practice time too thin across tricks that don't share prerequisites yet.
Onbolts tracks your status per trick on a 5-level scale, learning, landed once, occasional, consistent, and mastered, so you can see honestly where you stand in each family rather than assuming you've "got" a trick after one lucky landing. Check your progress dashboard to see which family you're leaning on and which ones are still empty.
If you're brand new, start with the ollie and stay in flatground until it's consistent. If you already have an ollie, pick one grind (50-50) and one slide (boardslide) to work in the same session, since they share the ledge-approach skill even though the balance itself differs. If transition interests you, drop-in and kickturn don't need an ollie at all, so you can start that track in parallel.
Browse the full trick list at /tricks filtered by category to see exactly which tricks live in which family, and how many steps separate you from the ones you actually want to land.