blog-post // Jul 15, 2026
Kickflip and pop shove-it lead to varial kickflip and tre flip. 50-50 leads to 5-0 and nosegrind. Here is the real intermediate trick map from Onbolts' data.

Once you have a consistent ollie and kickflip, the biggest mistake is picking your next trick off a video you watched last night instead of off what your current tricks actually unlock. Onbolts' prerequisite data shows a clear structure at the intermediate level: kickflip and pop shove-it both feed into varial kickflip and tre flip, 50-50 grind feeds into 5-0 grind and nosegrind, and heelflip feeds into varial heelflip. This post lays out that structure so you stop guessing.
Beginner progression is fairly forgiving. Most beginner tricks share the ollie as a common base, so almost any order works reasonably well. Intermediate progression is less forgiving. Tricks start requiring combinations of two prior tricks, not just one, and the mechanical gap between "landed once" and "consistent" widens.
Onbolts' data shows this clearly. Tre flip requires both pop shove-it and kickflip, not either one alone. If you try tre flip with a shaky pop shove-it, you will not be able to tell whether a failed attempt is a rotation problem or a flick problem. Skaters who jump straight to trending tricks without checking what actually feeds them tend to plateau hard around this stage.
Instead of asking "what trick should I learn next," ask "what does what I already have unlock." Here is that mapping based on Onbolts' prerequisite data for the intermediate tier.
If you have kickflip and pop shove-it (both intermediate-adjacent skills):
If you have heelflip:
If you have kickflip and frontside shove-it:
If you have 50-50 grind:
If you have nosegrind:
If you have boardslide and noseslide:
Slide tricks form their own intermediate cluster, separate from both the flip-trick and grind branches above. Once boardslide and noseslide are both consistent, Onbolts' data shows they combine into bluntslide (advanced, 3 to 8 months), one of the longer intermediate-to-advanced jumps in the database. Boardslide alone, without noseslide, still opens lipslide, which additionally requires the ollie, so lipslide is realistically available slightly earlier than bluntslide if you have boardslide down but noseslide is still developing.
This is a good example of a trick, bluntslide, that looks like a single skill but is actually gated behind two separate slide tricks maturing in parallel. Treat it the same way you would treat tre flip or hardflip: work both prerequisite tricks to consistent before expecting real progress on the combination.
A subtle point that trips people up: kickflip and heelflip do not feed the same intermediate tricks. Kickflip leads toward varial kickflip, tre flip, and hardflip. Heelflip leads toward varial heelflip and, further out, laser flip (advanced, 6 to 18 months, requiring heelflip, frontside 360 shove-it, and varial heelflip together). If your goal is laser flip specifically, heelflip consistency matters more than kickflip consistency, even though both are intermediate tricks with overlapping learning-time ranges.
This is a good example of why picking a target trick first and working backward through Onbolts' skill tree beats grinding tricks in whatever order videos suggest.
A lot of intermediate skaters focus entirely on flip tricks because they are more visible online, and let their grind progression stall at 50-50. But 50-50 grind unlocks two tricks directly (5-0 grind and nosegrind) at a shorter estimated timeframe than most flip-trick progressions. Nosegrind alone then opens crooked grind, which opens overcrook grind. If you already have a consistent 50-50, this branch is genuinely one of the faster ways to keep expanding your trick count while your flip tricks are still cooking in the background.
The tricks with the longest learning-time ranges (tre flip at 6 to 18 months, hardflip at 4 to 12 months, laser flip at 6 to 18 months) all require two or more prior tricks at consistent level, not just landed once. Trying to shortcut straight to these from a shaky kickflip usually means months of frustration with no clear cause. The fix is not more attempts at the target trick, it is going back and pushing the prerequisite trick from "landed once" to "consistent" on Onbolts' 5-level scale first.
A real plateau looks like this: you have logged real reps, weeks of them, on the same trick attempt and the failure mode has not changed. An impatience problem looks different: you have only put in a handful of sessions on a prerequisite trick and are already frustrated that the combination trick is not landing. Onbolts' learning-time ranges exist to help you tell the difference. If you are three weeks into a trick with a 2 to 6 month range, you are not plateauing, you are early.
The more useful signal is whether your failure mode is changing. If your tre flip attempts three weeks ago were flipping under-rotated and your attempts today are flipping under-rotated in the same way, that repetition is worth examining, maybe your pop shove-it rotation itself needs more isolated reps, separate from the combination attempt. If the failure mode is shifting (landing closer, catching more of the rotation, missing by a smaller margin) you are progressing normally even if it does not feel like it session to session.
By the intermediate stage, most skaters are working toward more than one goal trick at a time, a flip trick, a grind, maybe a slide trick, all in progress simultaneously. That is normal and often faster overall than a strictly sequential approach, since Onbolts' data shows these branches (flip tricks, grinds, slides) do not share prerequisites with each other beyond the ollie itself.
The risk is spreading too thin. If you are splitting attention across four separate combination tricks, each requiring two or three prerequisites of their own, none of them gets enough dedicated reps to actually progress. A workable structure: pick one primary goal trick per training block, a few weeks to a couple of months, and use it to decide which prerequisite tricks get the bulk of your reps. Keep the other branches ticking over with occasional practice rather than treating everything as equally urgent.
The skill tree shows this entire intermediate layer visually, including cross-stance connections for fakie, nollie, and switch variants once you are ready to mirror your regular-stance tricks. If you have not locked down your ollie-based fundamentals yet, start with the beginner order guide before working through this one. And to browse every trick by difficulty and category, the full trick list is the fastest way to scan what is available at your level right now.