advanced // flatground
Frontside 360 Shove-it
A 360 shove-it where the board spins frontside a full rotation.
The Frontside 360 Shove-it is an advanced Flatground trick.
Spec
- Difficulty
- advanced
- Complexity
- Category
- Flatground
- Stance
- regular
Your progress
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What the tutorials teach
Across every source, the frontside 360 shove-it comes down to back-foot control: place the ball or toes of your back foot in the toe-side pocket of the tail, either hanging off the edge for a whip-style grip or centered on the tip for a flatter spin, and drive the rotation with either a hard pop straight down or a full frontside scoop-and-wind-up depending on which style you're building toward. The front foot does almost nothing active; its entire job is to clear the board's path immediately after the pop and then act as a fail-safe, staying close to or flat on the board so it doesn't accidentally flick or clip it mid-spin, which every source agrees is the real cause of flipping and landing primo, not the back foot's scoop. The most reliable progression drills the back-foot-only scoop and spin first, with the front foot off or resting on the ground, adds the front foot back in as a guiding fail-safe, and only then commits to bending the back knee and popping with both feet, catching front-foot-first as the board completes its rotation.
- Set your back foot in the toe-side pocket of the tail, either hanging your toes off the edge for a whip-style grip or centered on the tip for a flatter spin
- Angle your front foot toward the nose and keep it centered, its only job is clearing the board's path, not driving the rotation
- Drive the rotation from your back foot alone, either popping straight down hard or scooping with an arcing pull-back-and-toward-the-nose motion, don't try to muscle it with your front foot
- Keep your front foot completely still once it clears the board, an unconscious flick or clip from the front foot is the most common cause of flipping and landing primo
- Drill the back-foot-only scoop first, with your front foot off the board or resting on the ground, until the board spins flat and lands consistently
- Add your front foot back in as a fail-safe, keeping it close to or flat on the board through the rotation before committing to catching with it
- Catch with your front foot first as the board completes its spin, then set your back foot down and roll away
- Wind up and treat the trick as two stacked frontside 180s if you're going for a scoop-driven style, drive the second half with your legs pressing the nose down rather than relying on wind-up momentum alone
Synthesized from the top video tutorials. Watch them
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Community clips
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Frequently asked
- What should I learn before the Frontside 360 Shove-it?
- The frontside 360 shove-it builds on Frontside Shove-it. Get that consistent first, since the frontside 360 shove-it reuses the same pop, balance, or flick.
- Is the Frontside 360 Shove-it hard to learn?
- The frontside 360 shove-it is an advanced trick. It gets much easier once you can already frontside shove-it.
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